Gamecube CD

Intro

This project is a nostalgic 3D study inspired by the golden age of gaming. Created under my studio, WhyB, it focuses on capturing the tactile feel of physical media the scratches, reflections, and worn textures that defined the era of GameCube discs. Built and rendered entirely in Blender, this piece explores material storytelling through close-up composition and detailed surface realism. It’s a visual tribute to the imperfect beauty of retro gaming where every scratch tells a story and every reflection brings back memories.

Deliverables:

3D

3D

Year

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2025

Year

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2025

Client

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Personal

Client

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Personal

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